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- Thomas is deposited in a community of boys after his memory is erased, soon learning they're all trapped in a maze that will require him to join forces with fellow "runners" for a shot at escape.
- Young hero Thomas embarks on a mission to find a cure for a deadly disease known as "The Flare".
- After having escaped the Maze, the Gladers now face a new set of challenges on the open roads of a desolate landscape filled with unimaginable obstacles.
- Every year children are dumped in this dystopian society where they make their own rules and try to survive. With no memory from their life before. They set up specific jobs for everyone and one of the jobs has the title of "runners". They go into this maze that changes every night. If you get stuck in the maze they say you won't survive the night.
- "The Kill Order", a short film based on the first two chapters of "The Kill Order", by James Dasher. Along with being the prequel to The Maze Runner series, this is the story of two teens who have survived the sun flares that killed over 4 billion people and now must learn how to let go of the past and the bad memories that constantly plague their minds.
- Two estranged brothers reunite at their childhood home in the Alaskan wild. They set out on a two-day hike and are stalked by an unrelenting grizzly bear.
- A team of 6 contestants play a series of physical, mental, skill and mystery games across 4 themed zones gaining as many crystals as possible which determine how many seconds they get as they attempt to win a prize inside the Crystal Dome.
- A Scotsman abruptly breaks off his engagement to pretty Kitty and moves to his uncle's castle in the Scottish highlands. Kitty and her aunt follow Gerald a few weeks later, and discover he has suddenly aged. Some mysterious things happen in a maze made from the hedges adjoining the castle.
- A young woman rents a cursed house, forcing her to solve the mystery to find a way out.
- Hercules has settled down with his wife and children, but misses the good old days travelling around having exciting adventures. One day, he is persuaded out of his farming retirement to help a distant village which is being attacked.
- Five friends break into a closed corn maze in the middle of the night and decide to play a harmless game of tag. Little do they know that a psychopathic killer has decided to play along.
- There is a plant in Chhattisgarh called "bhulan kaanda", if you step on that you will forget the way you are going to, and will not recover the situations unless someone touches you. The story is of a tribal village of Chhattisgarh. Bhakla and Birju are resident of village Mahuabhata. One day they had a fight on the occupancy of the land. Incidentally Birju dies after falling on plough. Bhakla had a family so the villagers are not in a favor to send him to jail, instead they requested a lonely living old man "Ganjha" from the same village to take all charges of murder.
- People are trapped in a solitary building of infinite corridors and rooms where there appears to be no exit yet perhaps it is all part of an experiment.
- Maze Master Adam Conover takes families on an adventure of a lifetime across themed zones for physical and mental games that earn crystals in return for time in the exciting Crystal Dome and a chance to win the $25,000 grand prize.
- This short focuses on the casting of Blake Cooper as Chuck, a process which involved Twitter.
- While doing research in the woods, four college friends find a cursed Indian burial mound and find themselves trapped in a mysterious maze, followed by a terrifying force.
- Maze: The Mega-Burst Space is the story about a young, shy, and soft-spoken girl with hidden powers, who travels mysteriously through time and space into a mysterious world. There she meets fugitive Princess Mill of the Batonian Empire who is on the run from the Jaina Holy Group. Maze's new role is to protect Mill, who eventually falls in love with Maze. Along the way, Maze and Mill run into a couple of friends - Rapier, Solude, Aster, Woll, and Randi. At night, however, Maze turns into a seductive male who has an uncontrollable desire to sleep with girls.
- Three contestants of three teams, all dressed up from the beginning of their powersuits, compete to win prizes. Host Roth showed an out of focus picture (e.g., person, place, thing or a T.V. show), every time the contestant buzzed in with the right identification to the picture earned 10 points and the same contestant was asked a multiple-choice question about the picture (e.g., pop culture, storybook, spelling words, places, etc.), worth 5 points. The first team who ended the game with 50 points was able to run inside the maze with the help of his/her partner, after a decision has been made (whether if he/she will go first or second). Then, after the first team won, the remaining two contestants went right into the speed round where each correct picture was still 10 points and host Roth had stopped asking questions, afterwards. An incorrect guess on a picture meant that Roth had read a clue to what that picture is without revealing anymore of it. The second team with 50 points went right inside the maze. In earler episodes of Season 1 is that the 3 contestants had 10 seconds to buzz in and correctly identify the picture to win whatever point value was awarded on the clock, and then the contestant could answer the question correctly in order to double their points. If time ran out or if all 3 contestants got the picture wrong, then no points were awarded at that time, and the 1st 2 teams who ended the game with more than 50 points went into the maze. In the maze, after all the kids have been dressed up, the contestants' partner used the joystick, connected with their partner (in any direction his/her partner chooses), before winning the game, in the fastest time. In the Mirror Maze, the contestants' partner had to navigate the contestant to the Mirror-Man (who eventually took over their path), and the contestant had to answer a question correctly posed by Roth in order to proceed. The contestant who answered the question correctly, they could go, but if the contestant got the question incorrectly and/or pass, then host Roth had automatically asked another question, 3 incorrect answers and/or passed questions, the contestant has already made had forced the contestant to wait for 5 more seconds, until the runner was told to go. While finding 2 Power Sticks, the contestants' partner had him/her to go to the Honeycomb Maze, where the contestants' visor had to come down and his/her partner had to direct him in the appropriate area of the contestant of where he/she is supposed to go, into the Chamber of Knowledge. After the contestant was told to put his/her visor up, then he/she entered the chamber, where he/she had to answer all 3 true/false questions from three of the six guardians. If the contestant got 1 right from a guardian, then the door automatically opened, if the contestant gets it wrong, then one of the 5 guardians asked another question. 3 incorrect answers automatically opened the door with excessive time. If the contestant got all 3 correct answers, then he/she took a short trip to the jar to stop the contestants' time. Then, its team #2 turn to do the same, to see if the contestant can beat Team #1's time (e.g., 1:56 (best time ever), 1:57, 2:40, 4:30 (worst time ever), etc.), and if the contestant does this even quicker, then the contestant went on to the Prize Mountain, with his/her partner, if Team #2's time ran out, and had gone over the 1st team's time, then their opponents automatically went on to Prize Mountain. In Prize Mountain, there were 5 monitors, (e.g., both of them flashing PRIZE/NO PRIZE), after their partner locked in on the monitor, the contestant had to shoot in front of the monitor, aimed and (shouted out fire, very often). If the contestant fired in on 3 "PRIZE" monitors before locking in on 3 "NO PRIZE" monitors, then the contestant went home with a grand prize (e.g., a $500 shopping spree at Sharper Image at Beverly Hills). In the Fall of 1995, Roth was replaced by actor/heartthrob, Mario Lopez, and the rules stay the same, but the buzzers were replaced by laser podiums and there was a "Bonus Picture" worth 15 points, and once again, 2 teams who ended the game with 50 points went into the maze to see which teammates has the fastest time, and the bonus round has been removed.
- Leo, a nerdy, piano prodigy, goes to extremes to attend a party with the cool kids and the girl of his dreams. When his parents refuse him to go, he wishes them dead. His wish comes true. Leo now full of regret, believes his words caused their demise. In a plea for redemption, the magic of the maze allows him to relive this time.
- Ten-year-old Adam is an isolated boy tormented by the school bully, until the arrival of a new classmate and the discovery of an old key changes everything.
- Contestants answered questions and then, from their positions overlooking a giant maze, guided their partners through the maze toward a target. The faster the completion, the bigger the prize.
- TV Series
- The history of the notorious Maze prison and its role in the Northern Ireland conflict.
- Freeskiers and adventurers Matthias "Hauni" Haunholder and Matthias Mayr accomplished their personal mission impossible. They skied the "Gora Pobeda", highest Peak of Eastern Siberia, as first human beings.
- A documentary about the making of the maze scene from Harry Potter and the Goblet of Fire (2005).
- In year 2520, a cyber terrorist hacked and removed many important events from history. A high school girl, Jun Tanida, along with her classmate Reito Ehata from the year 2020 decide to travel back to the past to fix the bugs and restore history. Will they be able to fix the bugs set by the terrorist and save the present and future?
- Short
- Post apocalyptic events - A dictatorial organization called "The Maze" that harness natural resources through a simulated labyrinth, extracts a microchip from their top secret agent "K-9" in a quest to find a box.
- The world is not the world.
- A seduced girl blames her stillborn baby on a 'dead' explorer, who then returns.
- While searching for an exit in the corridors of the labyrinth, a middle-aged man faces his past and through the cracks on the wall confronts his hidden conscience.